The Occultist
Game DevelopmentCGITrailerCover Art

The Occultist

A haunting paranormal investigation game where players uncover the dark secrets of GodStone island through mystical abilities and occult mechanics.

Client
Daloar Studios
Category
Games
Date
Coming Soon

About the Project

The Occultist is an extensive collaboration with Daloar Studios where we provided comprehensive development support across multiple aspects of the game. From core gameplay mechanics and simulations to key art and trailers, our team worked closely with the developers to bring this haunting paranormal investigation to life.

Story

Players step into the role of Alan Rebels, a paranormal investigator who travels to the mysterious island of GodStone in search of his missing father. Armed with a mystical pendulum of unknown origin, Alan must explore the foggy streets and maddening buildings of an island that hasn't seen human presence since 1950.

GodStone's dark history revolves around an infamous cult known for their disturbing experiments and cruel rituals. As Alan delves deeper into the mystery, he must interact with - or avoid - the wrathful souls that remain, all while uncovering the truth about his father's disappearance and the island's sinister past.

Game Development

Our team contributed extensively to multiple aspects of the game's development:

  • Core paranormal investigation mechanics
  • Mystical pendulum interaction system
  • Spirit communication mechanics
  • Environmental storytelling elements
  • Dynamic fog and atmosphere simulation
  • Advanced lighting for supernatural encounters

Trailer Production

We produced multiple cinematic trailers for The Occultist, each focusing on different aspects of the game:

  • Announcement Trailer - Introducing GodStone's eerie atmosphere and Alan's mystical pendulum
  • Gameplay Reveal - Showcasing the paranormal investigation mechanics and spirit interactions
  • Story Trailer - Diving deeper into Alan's personal journey and the island's dark history

Visual Development

The visual direction required a delicate balance between historical authenticity and supernatural horror. Our team developed:

  • Period-accurate 1950s architecture and environments
  • Atmospheric fog and weather systems
  • Spirit manifestation effects
  • Occult ritual visualizations
  • Dynamic lighting system for paranormal events

Technical Innovation

The project pushed boundaries in several areas:

  • Advanced AI for spirit behavior and reactions
  • Dynamic weather and fog simulation
  • Interactive pendulum physics
  • Atmospheric sound propagation
  • Real-time environmental deformation

Gallery

The Occultist gallery image 1

Technologies

Unreal Engine 5
Custom Physics System
Advanced AI Framework
Dynamic Weather System
Volumetric Fog System

Key Features

Immersive paranormal investigation
Mystical pendulum mechanics
Dynamic spirit interactions
Atmospheric horror elements
Deep narrative exploration
Multiple investigation outcomes

Team

Pau Moreno Digón

Technical Director

Christian Sokol

Creative Director

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