About the Project
Dark Mass was an extensive collaboration with PathGames to create the visual identity and promotional materials for their upcoming underwater horror game. Our team was responsible for developing key character designs, creating the official cover art, and producing a haunting reveal trailer.
Character Design
The project required creating multiple deep-sea creatures and diving suit variations that would become iconic elements of the game. Our character design team worked closely with PathGames to ensure each design balanced horror with scientific plausibility.
Cover Art Development
The cover art needed to capture the game's atmosphere of isolation and underwater dread. We created a striking image that combines the main character's distinctive diving suit with threatening deep-sea elements, setting the tone for the game's marketing campaign.
Trailer Production
- Underwater physics simulation for realistic movement
- Custom lighting system for deep-sea environments
- Advanced particle systems for underwater effects
- Atmospheric sound design and music integration
- Motion capture adapted for underwater movement
Technical Challenges
Creating convincing underwater environments required developing new techniques for fluid simulation and lighting. Our team created custom tools to handle the unique challenges of underwater rendering, including caustics, particulate matter, and pressure effects.
Results
The reveal trailer and promotional materials helped establish Dark Mass as one of the most anticipated horror games of the year. The character designs and key art have been widely praised for their unique take on deep-sea horror.
Gallery



Technologies
Key Features
Team
Pau Moreno Digón
Technical Director
Christian Sokol
Creative Director