Blades of Fire: Creating The Hungry Beast's Epic Outro

We're excited to showcase our latest VFX work for The Hungry Beast's Blades of Fire outro sequence. Our team was tasked with creating a memorable and impactful studio outro that would leave a lasting impression on viewers while maintaining the game's themes of elemental power and epic scale.
The Creative Challenge
The Hungry Beast approached us with a specific vision: they wanted their studio outro for Blades of Fire to feature their logo emerging from molten lava, symbolizing the game's themes of fire and transformation. This required a perfect blend of technical expertise and artistic vision to achieve the desired impact.
Technical Innovations
To bring this vision to life, our VFX team developed several custom solutions:
- Advanced Houdini FLIP simulations for realistic lava behavior and viscosity
- Custom EmberGen setup for real-time fire and smoke effects
- Proprietary shader system for the transition between solid and molten states
- Dynamic lighting system that reacts to the lava's emission and movement
The Technical Process
The development of the outro sequence involved multiple stages:
- Initial concept development and storyboarding with The Hungry Beast team
- Creation of base simulations in Houdini for the lava flow and emergence
- Development of secondary fire and ember effects in EmberGen
- Integration of all elements in Unreal Engine for final composition
- Fine-tuning of timing and transitions to match the game's ending
Simulation Details
The lava simulation presented unique challenges that required innovative solutions:
- Multi-layered FLIP simulation for varying lava viscosity
- Temperature-based color variation in the molten material
- Procedural crack and cooling patterns on the surface
- Dynamic particle systems for ember and spark effects
Collaboration with The Hungry Beast
Working closely with The Hungry Beast's creative team, we went through several iterations to perfect the timing and feel of the sequence. The final result seamlessly integrates with the game's ending while providing a memorable studio branding moment.
Reception
Since its release, the outro sequence has received praise for its technical excellence and artistic impact. The Hungry Beast team was particularly pleased with how the sequence maintains viewer engagement through the credits while reinforcing their studio brand.
Looking Forward
This project showcases our team's ability to create high-impact, technically sophisticated VFX work for studio branding. We're proud to have contributed to Blades of Fire's presentation and look forward to future collaborations with The Hungry Beast.


Left: Simulation breakdown | Right: Final composition